I know its probably pointless to make a thread like this without posting logs but I'd like to just ask it as a general sort of question. Recently I've started raiding with Frost, and as my guild progresses on Heroic Desolate Host I'm nearly always the top DPS at over 1 million, but when I go over to the Damage Done tab I'm middle of the pack and nearly at the bottom. The other Mage in our guild is Fire and I am far ahead of him in DPS but he does quite a bit more sustained damage than me.
I was wondering if this is a common problem I will face as a mage, specifically frost. Or if any other frost mages have or had this issue and what you did to improve. Its very disheartening because damage done is what almost everyone looks at.
- Giga Does 0 Dmg At Training Dummy 2
- Giga Does 0 Dmg At Training Dummy 2
- Giga Does 0 Dmg At Training Dummy System
- Giga Does 0 Dmg At Training Dummy 1
Imprinting is a way to improve the stat-values of a bred creature. It involves different actions of caring during the maturation process.
Only one player can imprint a newborn baby. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an additional bonus of up to 30% in each damage and resistance when this very player rides it.
Giving care[edit | edit source]
Imprinting is prompted by the baby, juvenile, or adolescent dinosaur showing a text 'Wants Care In: HH:MM:SS' hovering over it. Once the timer runs out it wants one of three types of care:
The Training Dummy is a structure used to show the damage value. Usage edit edit source Placed on ground or structures, then struck by player or mounted dino. It first shows the damage per hit as a bare number. Mac os sierra. In the background it calculates damage done over 5 seconds, divide by 5 and then it shows the damage per one second as 'DPS. I just switched from a server that has floating dmg text enabled, to a server that doesnt, and the admin doesnt want it on (no idea why) so I tried a training dummy and it seems to have inflated numbers that are not accurate what so ever, how do I get a good reading of the dmg i am or my dinos are doing? Oct 01, 2017 Help me understand this Alcast Build. Possible ways to get massive weapon damage (also training dummy in background) Alchemist Kena Weapon DMG glyph Self buffs. For Weapon Damage 38 k stam with gold weapons is a start point for approx 2k wpn dmg then on top of that: 5 piece bonus 1: 300-450 wpn dmg approx. Giga Uguru calls himself a ‘sports model’, but from the serious showcase of skills he’s able to demonstrate, we’d say that the man’s got more than enough talent to go professional in the world of MMA. London-based Uguru has released a mixed martial arts training video online and it’s seriously impressive. The kicks, speed, punches.
- Request for a random Food item (Full list of Food demanded) - put it in your 0 or right d-pad slot and press the use key (E, , ) or a random crop/berry (in Extinction) regardless if the baby is herbivore or carnivore.
- Wants to cuddle - just press the use key (E, , )
- Wants to walk with the player - Whistle follow for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line). If the little creature is sitting in the pouch of a Procoptodon then moving the Procoptodon also counts as walking it.
This will raise imprinting progress and set a timer for, currently, about 8 hours (~4 before v275.4) until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards.
If the creature asks for something you don't have or don't want to feed, it is possible to cryopod it, then release it back out. This will change what it wanted in the first place. For example: if it asks for superior kibble, crypod it, and when you release it, it might ask for something easier like a cuddle, walk or berry, but it also might ask for something harder, like extraordinary kibble. Redis desktop manager 0.9 0.51 dmg download. Since it's completely random, it is possible it might ask for the same thing prior to the crypodding. Keep in mind that putting it in the cryopod will also pause the imprint/maturation timer.
Does radiant dmg do double to vampire spawn free. I was looking at the Vampire and Vampire Spawn entries in the monster manual, and a little blurb in the green box next to Von Zarovich's note talks about player characters becoming vampire spawns, then vampires.
Giga Does 0 Dmg At Training Dummy 2
Each care session will increase Imprinting affinity by a set amount, based on total maturation time. It is approximately: Imprinting Affinity Gain = 8 Hours / Total Maturation Time of Species. The displayed value is rounded from the actual value, thus, for a Parasaur, which is ~33.33333%, it displays as 33% per care, but after 2 care intervals you will have 67% (actually 66.66666%). The exact amount a creature will gain per cuddle is 100% / floor(TotalMaturationTime / cuddleInterval). E.g. a Parasaur will get 100% / floor(26.56 h / 8 h) = 100% / 3 = 33.33333% per cuddle.
Species | % Per Interaction |
---|---|
Allosaurus | 20% |
Ankylosaurus | 16% |
Argentavis | 14% |
Brontosaurus | 8% |
Carbonemys | 34% |
Carno | 18% |
Castoroides | 12% |
Compy | 8% |
Daeodon | 17% (16.7%) |
Dilo | 38% |
Dimetrodon | 18% |
Dimorphodon | 32% |
Dire Bear | 20% |
Direwolf | 16% |
Dodo | 52% |
Doedicurus | 14% |
Gallimimus | 30% |
Gasbags | 8% |
Giganotosaurus | 3% |
Gigantopithecus | 10% |
Iguanodon | 18% |
Kairuku | 28% |
Mammoth | 10% |
Managarmr | 9% |
Megaloceros | 11% |
Megatherium | 20% |
Mesopithecus | 26% |
Oviraptor | 38% |
Pachy | 30% |
Paracer | 8% |
Parasaur | 30% |
Phiomia | 7% |
Procoptodon | 17% |
Pteranodon | 25% |
Quetzal | 4% |
Raptor | 20% |
Rex | 9% |
Rock Drake | 25% |
Sabertooth | 16% |
Sarco | 17% |
Snow Owl | 15% |
Spino | 11% |
Stegosaurus | 16% |
Tapejara | 17% (16.7%) |
Terror Bird | 17% |
Therizinosaur | 7% |
Thylacoleo | 17% (16.7%) |
Trike | 18% |
Tusoteuthis | 3% |
Woolly Rhino | 20% |
Velonasaur | 20% |
Wyvern | 9% |
Bonus[edit | edit source]
- It will increase the stat-values of all stats by 20% at full affinity, including speed and torpor; this boost does not apply to stamina and oxygen. It increases the base stat, and is not subject to addition and subtraction modifiers (such as the giga's health penalty), thus the final value may be more or less than 20%. For details see Creature Stats Calculation.
- Mountable flying creatures will not receive an imprinting bonus to movement speed. (Excluding the Snow Owl until patch PC - 304.44)
- Once fully matured the stat bonuses will remain on the dino regardless if it is ridden by the imprinter or even if the dino is traded to another tribe.
- There is a damage and resistance bonus of 30% × the imprinting bonus, but only if the player who did the imprinting is riding the creature.
- Example: If the displayed damage is 150% and the player who did an imprinting of 80% is riding the creature, the creature's damage is 150% * (100% + (30% * 80%)) = 186%
- When the imprinting affinity is less than 100%, the stat bonuses and rider bonuses are decreased to that amount, thus 50% affinity results in +10% to stats and 15% rider bonuses.
- A fully imprinted dinosaur ridden by whomever imprinted on it is capable of taking on enemies more than twice as powerful as it would've been unimprinted.
- All of its bonuses are multiplicative.
- 20% increased health means 20% more time to dish out damage.
- 20% increased damage.
- 30% reduced incoming damage means 42% more time to dish out damage.
- 30% increased outbound damage.
- 1.2 X 1.2 X 1.42 X 1.3 = 2.65 times as much damage dished out before dying.
- Because the additive taming bonus is not multiplied by the 20% stat increase, these numbers will often be off by a little bit, but not typically by much.
Training[edit | edit source]
This section is about content exclusive to the DLC:Extinction |
This feature is currently exclusive for Managarmr
Added in 287.110 to curb the issue with baby Managarmr's behavior, this feature lets you train babies, allowing the imprint timer to shorten by 30 minutes (or up to 2 hours, based on the imprint timer setting), and also reduce the possibility for grown up Managarmrs to constantly jump or dash randomly when attacking without a survivor on it. There is a cooldown of two hours at least once its trained before a baby can be trained again.
Unlike the imprint timer, the training cooldown timer will continue even if a baby is put in a cryopod.
Notes[edit | edit source]
- The imprinting system was added in patch 242.0
- The imprinting-bonus is not inherited to the offspring
- Utilizing Cloning Chamber will not give the imprinting bonus to the cloned dino even if the dino being cloned has imprinting bonus.
- Not caring for the baby just gives you a creature like before the imprinting-system was introduced. There is no penalty for not caring.
- For private server owners, high dinosaur baby maturing speed can make it impossible to reach 100% on imprinting some kinds of dinosaurs. It is suggested to learn about dinosaurs' maturing timers from Breeding page before adjusting the multiplier.(and 1.5x, 2.0x events)
- The same applies for default single player setting: maturing is 36 times faster while imprinting only 6 times as often[1]
- 275.4 changed the default cuddle interval from 4 hours to 8 hours.
- 287.110 introduces Training feature, but only for Managarmrs.
Giga Does 0 Dmg At Training Dummy 2
![Dmg Dmg](/uploads/1/2/5/3/125379558/408183730.png)
Giga Does 0 Dmg At Training Dummy System
References[edit | edit source]
- ↑
Giga Does 0 Dmg At Training Dummy 1
![Giga does 0 dmg at training dummy test Giga does 0 dmg at training dummy test](/uploads/1/2/5/3/125379558/586101860.jpg)
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